Hey thanks for agreeing to be on Running Indie! We’re really excited to chat with you soon. In advance of the call here’s some helpful tips and the interview structure we use so you can be prepared.
You should really use a decent headset for the call, we recommend at a minimum a headset such as the Logitech H390 on Amazon but you might have your own preference either. Just make sure it’s clear.
So cafes and busy offices are a no unfortunately, we recommend somewhere quiet with good internet signal so that skype has the best chance of success (it needs every help it can get as we all know!)
Q1. A bit about yourself and then your studio – just a quick piece to let people get to know you and the studio. Don’t worry about getting contact details out we do that at the end.
Q2. What is your worst experience as an Indie Developer – warts and all here, we want to let the audience know you’re only human too. It should really bring the listeners with you as you explain what happened.
Q3. What is your best experience as an Indie Developer – this is the light at the end of the tunnel piece, what makes it all worth while, what great achievement or moment made you happy (Games related, lets not mention births of children etc!)
Q4. How is your studio structured – help others see what you do, how it works for you
Q5. How do you fund the studio – what do you do to pay the bills, how did you fund in the early days.
Q6. Advice for those starting out – what would you like to say to those early in the journey
Q7. What are you working on right now – this is where you get to market your game, what, who, where etc. Take the opportunity to sell the game etc.
Q8. How do we get in contact / follow you – give us your social channels, emails whatever you want to allow people to get in contact / follow.
Recording: By participating in the RunningIndie.com interview, you agree to allow Nebula Interactive to record, distribute, and disseminate the podcast in any manner. You also agree to allow Nebula Interactive to retain rights to the produced media for potential future use in speeches, books, and in all other public distribution.